I’ve been a 3D artist for roughly three years now. I place a focus on prop/environment art, and I particularly enjoy making weapons. Most of my experience is in 3ds Max and Blender.
You can find more content here: https://sketchfab.com/jordan_hull
and here: https://www.artstation.com/j_hull009
Weapons & Props
Blender 2.8
Textured with Substance Painter
Gravity powered sword made for Seals of Fate, a project currently in development through Golden Epoch Media. Modeled in Blender, textured in Substance Painter.
Blender 2.8
Textured with Substance Painter
The latest in my weapon design endeavors, the Crusader Axe is a piece that takes inspiration from the transforming weapons of Bloodborne and Monster Hunter, but takes a more refined and stylized approach, paired with Templar/Crusader theming. Fully rigged and equipped with a transforming animation.
Blender 2.8
Textured with Substance Painter
The Capacitor Blade was a concept I decided to model as a personal project. The battery pack on the back of the hilt charges the coil and blade with electricity. It was inspired by both Monster Hunter and Xenoblade weapons.
Modeled in Blender
Textured with Substance Painter
A bit of fan art I made for Elden Ring. I’m a huge fan of this weapon, and it’s served as an inspiration for me recently, so here it is.
Blender 2.8
Textured with Substance Painter
First real application of sculpting in my workflow. Really enjoyed detailing the handle. This piece has a lot of personality behind it, and I’m happy with how it turned out.
Environment
Blender 2.8
Textured with Substance Painter
A large trading hut made for my senior Capstone project, Benevolence. Serves as a location where the player can accept quests and learn more about the world and story through village gossip.
Characters
3ds Max
Textured with Photoshop
A low poly character conceptualized by Greg Grimsby. I modeled and textured this according to his references. I’ve also animated and integrated him into a short preview in Unity.
3ds Max
Textured with Photoshop
A robot designed after a old soup can. This character was conceptualized by my professor Greg Grimsby, and given to me to model as a class assignment. Textured and animated by myself.